Script Occupant Movement

This system can be used to give individual occupants or groups a sequence of intermediate goals that they will follow during the simulation. The following tutorial videos (audio included) show how to use this system in Pathfinder 2011.

The first video adds a firefighter to our classic SFPE-1 example problem. As the occupants exit a large room via two stairways, a firefighter walks up one of the stairways and through the crowd.

The second video shows a three room model and uses behaviors to control the movements of several groups of people. It also illustrates a new feature of the occupant WAIT state that causes waiting occupants to move out of the way of others where possible.

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